Loading…
TechNest
Create engaging game levels
Cass
QuincyYou get to invent whole new worlds and challenges for games, deciding where all the cool stuff goes and how players will have fun. It's like being the boss of your own digital playground!
In 2034, you could be designing interactive experiences or virtual reality tours of the Olympic venues, making the games even more exciting for fans around the globe.
Optional materials for this quest.
An Architectural Approach to Level Design (Book)
RequiredThe most practical book on level design for beginners — covers flow, pacing, and spatial design using real architectural principles. Physical copy is easy to flip through while you're building in Unity or Godot.
Large Grid Paper Sketchbook
RequiredSketch your level maps on paper before building them digitally. Top-down grid maps help you plan pacing, enemy placement, and flow without getting distracted by software.
Game Design Workshop Book
A broad game design textbook that covers the player psychology behind why levels feel fun or frustrating — useful context for making smarter design decisions.